Showing posts with label wii u. Show all posts
Showing posts with label wii u. Show all posts

Tuesday, March 18, 2014

Donkey Kong Country Tropical Freeze (Video Game) - Review

Remember E3 of 2010, when Microsoft and Sony scrambled to get us to care about their motion control peripherals, while Nintendo mostly ignored its own to show off fun video games? One of the couple brand new games that were announced for Wii was Donkey Kong Country Returns. I was absolutely enamored by this game, developed by Retro Studios of Metroid Prime fame. Returns was an absolutely enthralling experience for me, with its stiff challenge and frantic platforming sequences. Naturally, I was excited when the sequel, Donkey Kong Country Tropical Freeze, was announced for Wii U. I've played the new game extensively, and I can safely say that it's more of the same, but nothing more.


Tropical Freeze begins and ends with stunningly detailed and meticulously animated CG cut-scenes that bookend a mind-numbingly simple and goofy story that does its job of adding a touch of purpose to the adventure. An army of no-good Penguins freeze the jungle the Kongs live in as well as the surrounding area. They must be stopped, and bananas must be collected along the way to feed into Donkey Kong's dangerously strong addiction. It's vague, but it's fun. 

The visuals are great in Tropical Freeze. Stylistically, it's pretty conventional, but incredibly cute, colorful, and lively. Additionally, from a technical standpoint, Tropical Freeze does much to impress. Enemy designs are adorably antagonistic, and a high level of detail doesn't get in the way of a convivial, cartoon aesthetic. The game just looks fun, but with a bit of a rougher look than something like Kirby, and even Super Mario. The score does its job but didn't manage to capture me in a big way, save for a few tracks. Sound effects are silly and often provoke a smile or even a laugh, and the dynamic animations for especially the playable characters are quite enjoyable to look at.

What makes Tropical Freeze enthralling is more or less what made Returns enthralling; there is an intense level of finesse and refinement to a big collection of levels rife with inventive concepts. The first level of the third world is my favorite; it features a bunch of moving, cardboard animals with poles and vines attached to them, which makes for some exciting jumping about, all far from the ground. Other levels take advantage of sacs of water to be thrown at fires and bombs to be used to blow up wood; both of these things add a level of strategy that doesn't bog down gameplay like similar concepts in puzzle/platformers. It took a world or two before the gameplay felt notably fresh, but once it happens, it really does happen. This is a challenging yet never frustrating video game with a multitude of moments in which the player must quickly rush through a level, fueled by the fear of impending death from behind. Even during segments in which you're not forced along, there is a certain whimsy to how elegantly one can zip through these tough environments. 


The whole game gives off the stark impression that Retro Studios put a lot of passionate effort into this project. Small but important fixes to this game over the last are evident, most notable amongst them the control options that drop motion controls. Levels are packed with little visual quirks and each include (addictive) online leaderboard-enabled time trials, and the game boasts a myriad of cleverly-hidden collectibles and secret levels. Unfortunately, none of the few noticeable changes to the formula here elevate this game over the last one on Wii, despite clear potential. There are a few new companion characters to play with and they're all an equal joy to use, but it doesn't do much for the overall quality. Every now and then, the camera slides into a perspective different from the typical side-view, which could have been what this game needed to push it over that line if it wasn't used so rarely. 

Super Mario Galaxy was an incredible, revolutionary game when it came out in 2007, and magically enough, 2010's Super Mario Galaxy 2 managed to be better than just "more of the same" because the challenge and density of new concepts were both markedly superior. Tropical Freeze doesn't do the same thing over Returns, which sucks, but only to a point. It's essentially a big, graphically-updated expansion pack. Because of that, the achievement of Tropical Freeze isn't remarkable, but it sure is a blast. 

Tuesday, August 13, 2013

I'm Excited About the Wii U

When the Nintendo 3DS was unveiled at E3, the gaming community lit up with excitement. There was no doubt that it was going to be a smash hit as a gaming platform, and there was even buzz about its ability as a movie-player. When it launched, it did not do very well for awhile. But eventually, with the aid of a big price drop, a stellar new Mario and Mario Kart, as well as a sweet Ocarina of Time remake, the system got itself on track. Today, the 3DS is the success that gamers initially expected, minus the movie-playing, which didn't go anywhere, really.

When the Wii U was announced, gamers knew better than to expect a hit success right off the bat. And, indeed, the Wii U's initial launch was rough, and still is quite a bit rough. Sales haven't been all that great, software hasn't been there, the launch UI was problematic, etc.

But today, in August of 2013, I can confidently say that I am excited about the Wii U.

Pikmin 3 is Phenomenal

I haven't played the first Pikmin, but I have played the Wii remake of the second, and I enjoyed it, but I'm not a huge fan of it. It's a good little game, but it doesn't get me fired up about its quality. Pikmin 3 looked to have amazing visuals when Nintendo first showed it off at E3 2012, which helped me get interested in playing the game, but I wasn't really excited about it. Now, when the game was about to come out, and the reviews were hitting the gaming sites, I started to get excited. Partially because the game looked great, and partially because it's something to play on the Wii U I got back in December.

I bought it, and expected a great time. I had a phenomenal time. Pikmin 3 is phenomenal.


For the first four days I had Pikmin 3, I basically did nothing else with my free time besides play it. It's a magical game. It's a door into a beautiful world that I loved being in. Exploring PNF-404 for all sixty-six pieces of fruit with my pikmin buddies is an experience I'll never forget. I became attached to the little guys, feeling bad every time one died. The game's story is surprisingly charming, funny and uplifting, as well. I loved it so much.

Even though I really wish the multiplayer aspects were online...

The Gamepad is Cool

The battery life on the Gamepad isn't so hot, and the fact that you can't turn the display off while you use the buttons does not help. The shoulder buttons are placed oddly high, and the triggers are not pressure sensitive. But that's where the issues with the Gamepad start and end. The first issue isn't even as crippling as some like to make it out to be, because I imagine most people play their games near an outlet where the Gamepad can be plugged in. I always play it near an outlet, so for me it's nothing more than a minor inconvenience.


It's a neat little doodad. During my Pikmin 3 hibernation, I enjoyed controlling the game with the Wiimote+Nunchuck and having the Gamepad on my lap for a map. I was able to beam the game to the Gamepad and take it upstairs while I microwaved my frozen lunch. I can beam simpler games to it and play without hogging the TV. It's also an immensely comfortable controller. Much more comfortable than that of the PS3, and probably on par with that of the 360.

Miiverse Rules

Pikmin 3 was able to show me how much Miiverse rules. There is a very active, positive and friendly community on the service, and it is set up very well. Seeing a bunch of posts from other users whenever I boot up the console, with a bunch of Miis all over the place, is fantastic. It's not locked to the console, even; you can access it on any browser.


It feels like a really fun forum experience, mixed with Twitter. Each game is like a section on a forum, with posts essentially serving as threads. You can befriend people without any friend codes, and even follow people for their posts without them having to do anything. Maybe it's just because it's early on in the system's life, with the current Wii U owners mostly being big fans of gaming and/or Nintendo, but the discussion is good.

And holy crap, some of the drawings people do are incredible.

Earthbound is on the Virtual Console

It's finally rereleased, guys! I haven't been able to play it yet, but it's Earthbound!


A Long Line of Games to Look Forward To

We have Platinum Games's promising The Wonderful 101, along with Rayman Legends coming out in September, Wind Waker HD and Sonic Lost World in October, Donkey Kong Tropical Freeze in November, and Super Mario 3D World in December! And then Mario Kart 8 and Super Smash Bros. to look forward to in 2014.

I played the demo for The Wonderful 101, and I had mixed feelings. It's a colorful, explosive looking game and there's certainly fun to be had. I did, however, find it hard to control and keep track of. But it's a very high-quality developer, and even if it isn't all that great, it will at least be interesting. Rayman Origins is an amazing game, so surely the sequel will also impress. The Wii U seems to have the definitive version, from what I've seen, to boot.


Wind Waker HD being worthwhile is a pretty safe bet. I loved the original up until the triforce fetch-quest, which is getting streamlined in this version. Other things are getting streamlined as well, to improve the game's pacing, which was a bit shoddy in the original. The new graphics look excellent, and I'm sure that having your equipment on the Gamepad is going to be cool. Sonic Lost World looks like a fun Mario Galaxy/Sonic mashup, even though something about the trailers gives me fatigue. It may be a lack of originality, or it may be memories of Sonic Colors, which I didn't like. It's something I'm definitely interesting in checking out, at this point.

I am super-stoked for Donkey Kong Tropical Freeze. DKC Returns may just be the best 2D platformer Nintendo has ever put out. It's perfectly challenging and very tight. Many of the levels force you to be constantly moving, to platform your way out of insane set-pieces. The sequel will surely be great. Super Mario 3D World is also a sure-fired hit because of its amazing predecessor. 3D Land is one of Nintendo's finest 3D platformers, in second place right behind Galaxy 2, in my mind. I love that Nintendo is allowing four players to play together for the first time in a 3D Mario game, even though it probably won't be online. And unlike the New Super games, each character has their own distinct abilities, and Peach is playable!


The Wii U has problems. The wifi signal isn't as strong as just about any other gaming system I've ever owned, forcing me to move my gaming set-up in my house. The horsepower in comparison to the PS4 and Xbox One is going to seriously hurt Nintendo's relationship with the triple-A third-party scene. It's still not performing nearly as well as it needs to for Nintendo. 

But I'm excited about the system, and I'm confident that by next year, things will really pick up for the Wii U. Even if it isn't a success, I'm sure there will be a steady stream of great games for a standard lifetime, like there was with the Wii. 


Tuesday, May 28, 2013

My Thoughts on Xbox One

Last week, Microsoft held a little conference to unveil the successor to the Xbox 360. The name of this successor is Xbox One, making reference to the apparent "all-in-one" philosophy behind the development of the console. Some aspects of the Xbox One are controversial, some are expected, and some are simply intriguing. The reaction to the Xbox One has been very interesting to observe, with many rallying against the system while others place themselves on the defense. It has some good and bad things going for it, and so far it really doesn't seem like it's for me but there's potential for that to change.


I guess I'll start out by addressing the name. It's bizarre. Microsoft chose not to give it a quirky name like Wii, but instead an additive name like Super Nintendo. What's so odd about it, though, is that is uses a number that doesn't indicate which it is in its series of platforms. Sure, the same can be said about the Xbox 360, but nobody hears that and thinks it's the three-hundred sixtieth Xbox platform. When someone hears "Xbox One"? Many would instinctively think of the first Xbox home console, but now they're going to think of the third, unless they haven't heard of it yet. In that case you'll have conversations like the following: 

"Man I love the Xbox One. Such a great system."
"All I really liked on there was Fable."
"Which Fable?"
"There was only one Fable on the first Xbox."
"No, I'm talking about the Xbox One, not the original Xbox."
[after a long pause and an incredulous look] "What?"

So, yeah, we can't call the first one "Xbox 1" anymore. In all fairness I've always called the first Xbox the "original Xbox," but this name still needlessly complicates things. When someone hears that the "Xbox One" is coming out, will they instantly think it's a step up from their Xbox 360? Will people think I don't need a One, I already have a 360, in a similar fashion as those who thought I don't need a Wii U, I already have a Wii? Maybe. It also draws attention to the multimedia functions of the console, which distracts from what many would assume its main function is; playing video games.


The conference held last week was not focused on gaming, in fact. A lot of it was on the UI, the cable television functions, and apps like Skype. The multitasking looked cool, besides the sketchy Kinect controls. Being able to switch from television to games to music on the fly sounds great, and it's technically impressive. But it's controlled by voice commands and gestures? What happens when you say something in conversation similar to a voice command? What happens when you have a person (like me) that constantly gesticulates? There's going to be annoying miscommunications between the Kinect and its users, and that's excluding those with disabilities (like speech impediments) and troll friends and family members that will fiendishly shout out obtrusive commands. 

The cable television integration seems fine, I guess, but it really doesn't interest me, personally. I don't watch TV. If the Kinect controls actually work well or can be avoided, and Xbox Live is as impressive as before, it's likely that if I owned this it would be my main source of multimedia entertainment on a television; especially because of the blu-ray drive, which was one of the 360's multimedia Achilles' heels. However, I definitely wouldn't buy this for that purchase, as I spend more time on a tablet than a television anyway, and also because my Wii U and PS3 do the job just fine. What's going to sell this to me is viability as a gaming platform. 

Not much has interested me so far, in that regard. Microsoft had a few sports games to show off with EA, all of which doesn't do much for me, as I'm not into sports. A new Forza will be there at launch which is great, but I'm not into cars at all, so simulation-racers don't appeal to me. Call of Duty: Ghosts looks impressive, but military shooters don't get me excited, and that's not exclusive anyway. Quantum Break is a neat concept that I'll be looking into, but not only does its tv-show integration sound personally unappealing for me to get into, but details are vague. The only things I've seen that are exciting to my tastes are the enhancements to the controller (like the novel vibrating sticks), power on par with PS4 (no longer lagging behind Playstation in that department like in the 7th gen), and the announcement that there will be fifteen exclusives in the first year; eight of which new IP's.


The Xbox 360's line-up of games doesn't appeal to my tastes nearly as much as that of the PS3 and Wii, and I've honestly never been interested in buying an original Xbox due to its seemingly weak supply of exclusives that I want to play. Exclusives games are a good thing, and fifteen in the first year is not bad. It's good for me that over half will be new IP's, because Microsoft's established game franchises aren't amongst my favorites. I like Gears of War but I don't love it, I loved the Fable series for the first couple of hours of Fable 2 and then I lost interest, Halo has always seemed cool but I've never actually bought any of the series, etc. It would take a lot from new entries in these franchises to get me to buy this console. 

And now, let's get to the elephant in the room; the controversial features of the console that fight against used games, borrowing and trading, as well as the connecting-once-a-day thing. I don't like these things. I'm not going to precisely describe these things because Microsoft isn't either, so you can just look into specifics on your own as they are at the moment and as they progress. The basic idea is that Microsoft, with Xbox One, is trying to push physical games into a direction more akin to the format's handling in the realm of PC gaming, which is antithetical to the point of a gaming console - convenience. Being able to borrow games and lend them out, trade games, not having to worry about installing huge games, not having to connect online in order to play games, not having to register games, etc. all adds to the convenience of console gaming. How will the less-than-tech-savy - like children, for example - respond to this?

I have a job now, but before I did, I relied heavily on trading in and selling games to get new games, so if I didn't have a job, this would be a big deterrent. Why treat the physical format in this way? GameStop ganking cash from publishers through used sales may be a problem, but there are much better ways of handling this, such as including additive digital incentives for buying new (like discounts on DLC or a digital copy of an older game in the series) and online passes. These new things also make these games less durable in the sense that you may not be able to play them decades after they release like you can with physical console games right now. As I said, these features are not clearly defined and could change, but as it all stands - yuck. 

Many seem very against the Xbox One for these controversial features, some calling for a boycott and already placing themselves in a battle against Microsoft. If the Xbox One seems like it's worth my money, I'll buy it. If the cons (like these controversial features) outweigh the pros, I won't buy it. I don't want to deprive myself of a system I may like in an attempt to win a war against these features. If you can't wrap your head around the value in a system with these new features, I totally understand not buying it. By not buying it, you're showing through your dollars that what Microsoft is producing isn't reaching you as a consumer. For me, while I am against these new features, it's not enough on its own to stop me from buying the system.


Anyway, as it stands, the system isn't particularly enticing to me. As I said, the original Xbox has never appealed to me. The Xbox 360 was a hard sell, but they eventually got me once the slim model came out, finally completely stamping out the "Red Ring of Death" catastrophe. What truly sold me on the 360 was the impressive library of smaller downloadable titles that were console-exclusive, like Super Meat Boy and Splosion Man, and the superior social experience for multiplatform games because of Xbox Live. I actually sold my 360, but during a period in which I wasn't very into games. So the system itself wasn't the main reason for selling it, but it was the main reason I chose that one over my other systems. 

I already bought a Wii U and price is the only thing that has me holding my breath on the PS4. What's shown so far may be great for someone that just wants to watch Netflix and play shooters and sports games with their friends online, but that's not quite what I'm looking to buy. But things could change, and unlike some that have already given up on it, I'd love that. Let's hope the folks at Microsoft bring their A game to E3 this year: They need to. 

Thursday, January 31, 2013

Top Five Favorite Video Games of 2012

2012 was not an exceedingly exciting gaming year for me. Despite the birth of two brand new platforms, both of which I got in on, my interests veered more towards things like comics and film. I enjoyed enough games to fill a top ten list, but really, there were around five to seven games that really stood out to me. So I decided to do a nice, round 5 games. I love these games, and they left a real impact on me.

I'm pleased to present my top five favorite games of 2012.

5. New Super Mario Bros. U - (played on Wii U)
Christmas day - and the rest of my Christmas break for that matter - was Wii U week for me. The game that really captured my attention, and that really got me excited for Nintendo's new console, was New Super Mario Bros. U. Easily the best of the New Super games, NSMBU fills eight worlds with energetic and interesting level designs that look better than ever, thanks to Nintendo embracing high definition visuals. The new squirrel suit and the pink baby Yoshi are two of the coolest power-ups in any of the 2D Mario games, both giving the player a joyous sense of flight. The Miiverse integration smartly gives the experience a social flair, even when playing alone, and the option to play exclusively on the Gamepad is convenient. Nintendo still knows what it's doing. 


4. Hot Shots Golf: World Invitational - (played on PS Vita)
Yeah, I got on board with the Vita as well. Game releases sure are slow for the system at the moment, but that's partly due to its crazy launch day, filled with tons of big first-party titles. The first game I bought to go along with my Vita was Hot Shots Golf: World Invitational. Not Uncharted, not Wipeout, not Lumines, no - I went with the quirky, arcade-style gold game. It was great fun! The graphics are gorgeous, and do a great job of showing off the Vita's impressive display. The course design and character customization are great, as I've come to expect from this series. Golf games bore some people, but for me, there's not many things more exciting than an impressive shot across the map that lands right in the hole.


3. The Walking Dead - (played on iOS)
When Telltale's The Walking Dead set the gaming community on fire, with glowing reviews, game of the year nominations, and personal stories of tears, I was quite surprised. It seemed to me like it would be a "pretty good" series that got less and less relevant as it went on, but boy, was I wrong. The first season of The Walking Dead, which lasted five episodes, is a memorable emotional roller coaster. I was pleased to find that Telltale veered away from confusing puzzles and instead focused on storytelling, and I was even more pleased to find just how good the story it has to tell is. The game is incredibly tense all the way to its depressing conclusion, and it manages to give the player a tangible sense of moral responsibility for his actions. The game is also easy on the eyes, with a distinct comic-book-inspired look. It is a fulfilling experience that I am glad to have had.



2. Playstation All-Stars: Battle Royale - (played on PS3 and Playstation Vita)
Playstation All-Stars: Battle Royale gave me a feeling that I haven't had in around seven years - The feeling of playing Super Smash Bros. for the first time. Which is not to say that PS All-Stars isn't unique, because, as IGN's Colin Moriarty said in his review, "the two games are as different as Street Fighter and Mortal Kombat." Its focus on Super Attacks is what sets it apart from Super Smash Bros., giving the game a much more strategic feel. The game's inclusion of solid online play and the option to play on the go [with the Vita version, which comes free with a purchase of the PS3 version] made the game incredibly addictive for me, and it's important to note that its inspiration can't boast those features.


1. Lollipop Chainsaw - (played on Xbox 360)
I'm not nearly as loyal and passionate as many other fans of Grasshopper Manufacture and Suda 51, but Lollipop Chainsaw blew my mind. I love practically everything about this game, from its goofy, stupid and sexy sense of style to its thrilling gameplay, rife with old-school sensibility. The developers clearly chose not to censor themselves much, filling the game to the brim with sex, violence and overall crudeness. All of that, mind you, juxtaposes with rainbows, cheerleading and light-hearted 80s pop music. The game especially shines in its aesthetics, but the solid score-based beat-em-up action does not get buried in the barrage of sensory gold. I almost immediately jumped in for a second playthrough after my first, which is something I never do. This game is easily my favorite of 2012.


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What were your favorites? How awful is my taste in games? There's a comments section below, bro.