Showing posts with label pixel art. Show all posts
Showing posts with label pixel art. Show all posts

Friday, August 2, 2013

Kid Tripp (Video Game; iOS) - Review

Apple's iOS platform has proven itself to be a spectacular platform for interesting, fun, and cheap games. Anybody can make a game for the platform for cheap, and getting on the App Store isn't difficult. This excellent ecosystem of games to play on your phone or tablet gives us fantastic little games like Kid Tripp from "Not Done Yet Games." Kid Tripp is another mobile runner with pixel graphics, but it's an especially well-designed and entertaining one. 


There's a cute little story to be followed through simple cut-scenes at the beginning and end of the game. It's very minimal, but charming. The real thrust of the game comes from playing it, and it's a real joy. As stated earlier, this is a runner, but not an endless runner. There are four worlds with fives levels each. A tap on the left jumps, a tap on the right throws a rock, and, smartly stopping you from spamming the rock-throws, a hold on the right makes your character run.

This is one of those challenging, deceptively simple games. Your character automatically strolls forward, and there are spikes and baddies to avoid, springboards to use, and coins to collect on your journey to the end of the level. That's it. But it really is challenging, starting off mildly hard and progressively getting expletive-shoutingly hard towards the end, but it's always a joy. Levels are very short and you get shot right back to the beginning whenever you fail. I found it absolutely exhilarating to finally get past a part of a level I was stuck on for so many deaths, only to be flung into the next portion and be forced to figure out the next death trap. 


Kid Tripp's controls feel very tight and responsive, too, which makes flinging around your character all the more cool. There are times when bouncing on an enemy's head is essential to moving on, and there are some obligatory mine-cart sequences that are exciting. The game's pixelated visuals are very pretty, and the game runs very smoothly. Enemies are cute and reasonably varied, and the tunes are good, although certainly nothing special. 

There's really not too much to complain about here; this is a totally solid game. I don't like the black bars on the screen (which is more obtrusive on the iPad or 4 inch iPhones/iPods), but that's a small complaint, really. I was able to brave my way through it all in about an hour, but the game is designed to be replayed. When you finish, it counts the number of coins you managed to collect, how quickly you got through, and how many times you died - all of which are tracked separately through online leaderboards. You can pay levels separately to master them, and the game will award you medals on your mastery to let you know how well you did. 


I really love this game. It's fantastic. If you have an iOS device, which you probably do, I highly recommend you fork over a mere dollar for this gem. Just be in for a challenge. 

***

Played on an iPad 3rd Generation for approximately an hour and fifteen minutes. I'm matt456p on Gamecenter for those who want to try to beat my scores! 

Friday, July 5, 2013

Ikachan (Video Game; Nintendo 3DS eShop) - Review

Ikachan feels like the video game equivalent of a decent little short story written for a high school Creative Writing class. It's noticeable that the creator took some short cuts to get this done. And it's over quickly. But even if it's certainly not great, there's a distinct joy to be gotten out of the experience. Ikachan is an okay game that makes up for some laziness with charm. 


This game casts you as a cute little squid named Ikachan. You maneuver him around with a combination of aiming his head with the circle pad and propelling him forward with the a or b button. It controls similarly to an underwater level in a 2D Mario game, save for aiming replacing more direct movement. The physics feel great and it's fun to maneuver Ikachan around. 

This game is at its best when you're avoiding enemies, collecting fish to level yourself up, and taking down the few bosses. The game gives you a small, open environment to explore, and this provides for some neat metroidvania-style gameplay, in which you gain new abilities or items that can be used in past areas. The game has gorgeous and adorable pixel art that looks even cooler when the 3D is flipped on. The sound effects and chiptunes combine with the visuals to create a really engrossing atmosphere.


Unfortunately, a lot of the progression depends on going back and forth, talking to NPC's. The story is cool but the diaogue is usually a bit dull and it gets frustrating when you have to arbitrarily initiate conversation with the characters until something happens. The most banal areas of the game, by the way, are where all of these characters are.

At the end of my playthrough, I felt more positive than negative about my journey. Since the game is only an hour long, it's hard to forgive boring, text-heavy segments that probably made up half of my play-time. But it's a pretty trip that tells a weird, charming, simple story, with a cool ending to boot. It's clear that the creator had fun making Ikachan, and I had fun playing it. It's okay. 

***

This game takes place in the universe of Cave Story, and is made by the same dude. It originated as freeware, but I played the Nintendo 3DS eShop version for review. It costs $5, which is a decent price.