When The Legend
of Zelda: A Link Between Worlds was first announced, many reactions were
quite skeptical, including mine. A handheld, button-controlled, top-down Zelda
instantly sounded like a good idea to me, but I was unsure about its decision
to harken back to A Link to the Past as strongly as it seemed to
be. As more information about the game creeped out, I continued to fear that
the game would be overly dependent on the past. The game is out, and sure, I
wish it didn't borrow as much from A Link to the Past as it does, but
that doesn't come close to stopping it from being the absolutely fantastic and
innovative game in the series that it is.
