Thursday, May 31, 2012

Batman Annual #1 (2012) - Review

If you pay attention to bloggers, critics and forum posters who have a love for modern comic books, you're probably sick of hearing this, but I'm going to go ahead and say it anyway: Scott Snyder has been doing superb work on Batman in the New 52 (along with the equally good Swamp Thing). His Court of Owls idea - creating a group of assassins that have been around in Gotham for centuries in secret - is absolutely brilliant, especially in its coherence to the extensive Batman lore. Snyder, along with co-writer James Tynion IV and artist Jason Fabok, not only add quite a bit to this new Court of Owls concept, but also introduce Mr. Freeze into the New 52 with Batman Annual #1 this year. And it's a damn good over-sized one-shot.

In typical Snyder fashion, this book takes multiple stories and intertwines them cleverly throughout the read to form one, compact final product. We see a disturbing flashback to Mr. Freeze's childhood relationship with his mother, a flashback to Freeze's initial attempts to bring his love back from her cryogenically frozen state, and a look at current happenings with Mr. Freeze and the Night of the Owls (the current Batman event going on right now about the Court of Owls). The first story mentioned serves as the opening and closing of the book, and does a wonderful job of starting and ending the book with some rather dark stuff. The second isn't anything wildly different from what has already been written in Batman stories, but it is a well-done showcase of Victor Fries' mad-scientist-origin for people new to Batman, as well as avid comic book fans that are eager to see how Mr. Freeze is going to be portrayed in the New 52. 

Mr. Freeze plays a large role in the Court of Owls story, in a way that should have been more obvious than it was to guess. Freeze feels as though he has finally perfected the formula to bring his love back to life, but the Court of Owls steals it from him to use on their assassins, according to his side of the story. This shows more than just about anything else that Scott knows what he's doing when it comes to creating a Batman story that fits right into place with everything else. 

Through a fun run-in with The Penguin, as well as an awesome one with Nightwing and Robin, the creative team here shows just how badass Mr. Freeze is. He's a cold (no pun intended), angry, smart-but-crazy man with an obligatorily sweet ice-blasting gun and get-up. Our villain also hates Bruce Wayne, and greatly desires revenge on him for halting his unregulated research on restoring his love. He doesn't get to see Bruce in this issue; or at least he doesn't think he gets to see Bruce. He ends up mono y mono with Batman at the climax. 

It's at this point that we see some satisfying fisticuffs between the two. Batman combats Freeze's icy attacks with heated gauntlets (or at least that's what I'm calling them) in an entertaining blur of action and a chain of heated dialogue. This dialogue mostly feels good, but can veer a bit in the corny-direction here and there. However, it's at this point that the artwork is at its peak: It's great stuff, overall. Motion is gotten across very well, faces are drawn very well, and the coloring is done very well. 

I came off of this book feeling very excited about what I read. Batman Annual #1 introduces a very badass Mr. Freeze into the New 52 with a book that fits snugly into Scott Snyder's Court of Owls plot. The book's method of story-telling through multiple, intertwining stories blends together perfectly and the artwork is easy on the eyes. This is my favorite Batman book so far from the New 52 and I highly recommend giving it a go. 


S456 ARCHIVES: Bat-Claws - Creative Writing - FanFic


originally posted on station456.tumblr.com on March 25th, 2012

**********

Mark straightens his legs and pushes them together, as he’s extending his arms out from his sides. He closes his eyes and takes a deep breath. He shifts his weight forward ever so slightly.
And just like that, he’s falling.
The cool, night air pushes itself into his face, which would be blowing back his hair if it wasn’t for his mask. A jet-black mask covering his entire head, leading up to plastic ears that look like that of a bat. Approximately six seconds before he would have otherwise got a ticket to the hospital at the ground, he took out his ClawGun and shot it out at a pole above him. This attachment from the gun portion to the claw by a durable string allowed him to swing over to a tall flagpole, housing a flag with the good ol’ stars and stripes. He grabs onto this with his right hand, followed by his left and and his two legs. He slides down the pole to the roof of the building that the flagpole is attached to.
Mark puts a hand to his stomach, looking down from the roof, as he catches his breath. Mark is around six feet tall, thin but certainly built. He’s not ripped but sports what just manages to be a six-pack chest, with healthy muscles on his arms and legs. His suit is skin-tight yet moderately protective. The logo with which he affiliates himself with is plastered in dark purple across his pecs on an otherwise straight black suit. His gloves are made of leather, and at the ends of each of his digits lie a sharp claw.
Mark is Bat-Claws.
Mark is also currently in the process of training himself. For what, he really can’t be sure. He never has been sure about anything, come to think of it: Where he’s going, who he is, who he wants to be.
Now that he’s caught his breath, he sprints along the building, preparing to jump from rooftop to rooftop until he tires. Once he reaches the edge of the first building, he pushes his right foot onto the far edge hard, and propels himself to the next building. Once he gets to the end of this building, he does the same thing; but this time, instead of a solid landing his foot is caught on the tip of the next platform. Mark panics as he lands on his arms, receiving a few cuts directly before he realizes that he’s close to falling off of this old, worn-down mass of bricks.
Mark attempts to grab hold of something to stop himself from falling, but fails and he begins to plummet towards the pavement. He attempts to pull out his trusty ClawGun – his only gadget – but merely finds himself in a non-life-threatening but humiliating dumpster, filled with bags of rancid-smelling trash cushioning his fall.
Our protagonist lets out a sigh of self-disappointment
He’s what you could describe as a newcomer to the masked vigilante business. No, scratch that – Business is not a good word to describe what he does. He isn’t paid to do it.
Perhaps this is an opportune time to give some back-story on Mark. His last name is Wayne, which should provide a good starting point.
Maybe it’s best just to come right out and say it: Mark is the offspring of Bruce Wayne and Selina Kyle. Batman and Catwoman. Caped crusader and crooked criminal.
It’s not a love story. Mark’s creation does not fall into the “When a mommy and a daddy really love each other..” scenario. It is a crappy result from one of their scandalous acts of fornication.
Selina always wanted to be a mother, but only an accident like this could make it actually happen. If it was a decision entirely on Bruce, he most likely would have went to the blank clinic to get a blank, but Selina wasn’t gonna have that.
Mark had a rather strange childhood, as, surely, one can imagine.
At this point in time he’s in his 30s. His father is dead: He never quite learned how he died. But the moment he heard about his father’s passing, he ran off to an area across the country. A place where one of his friends he met online lives. They currently live together.
He just couldn’t live with the death of his father. Despite having such an odd set-up growing up, he was quite close with his father. He loved him, and it was certainly mutual. Just like any normal relationship between father and son. He wanted to be far away from Gotham and has no plans of going back.
Mark doesn’t know what’s going on with his mother. He was rather close to her as well, but not nearly as he was with his father. It was nothing against her, he just didn’t get to see her as often. She was always out doing something: Most likely stealing. When he was around 15, he woke up to find a reality without his mother. He asked his father where she was, but he said he didn’t know.
So here he is.
He walks to a nearby alleyway that he was at previously. Behind the dumpster in this alleyway he hid a backpack. He took the bag, quickly stripped off his costume, and stuck it in the bag. Underneath he has on a pair of gray sweatpants and a plain white t-shirt. Mark’s hair is dark brown and messy as it always is, with unruly bangs always getting in his eyes. And, to get the elephant out of the room, he’s white.
Once the costume is in his bag, he throws it on his back and begins to make his way towards his house. Or, his apartment, rather. His friend’s apartment, actually.
***
“I swear to God, man, it seems like you were bit by a radioactive leech. Just call yourself Leechman. With great apathy comes great laziness!”
“Ray…” Mark’s really not sure on this one.
“Yeah, bud?” Ray chides.
“Just, shut up. And I told you already, I -”
“Yes-yes, you’re bearclaw or whatever. You need to quit mooching off of me, man. Get a job or something. Get a girlfriend. Or boyfriend. You’re straight, right? I don’t know.”
“Uh,” a pause. “The name is Bat-Claws.” He’s avoiding the sexual-orientation-question.
Ray lets out a sigh. “Yeah, Bat-Claws, sure. Ya’ know it was so cool to have you come over and live here. Never thought I’d meet you in real life – thought our friendship would remain an internet thing. But now -”
“I’m hungry.” Mark lets out bluntly, interrupting Ray.
Another sigh. “Look, it’s gonna be Mickey D’s again today.”
A smile quickly grows on Mark’s face. “Awesome! I’ll have -”
“A twenty-piece chicken mcnugget meal with a sprite. I know.”
“Thaaaaaaanks broskay.”
“Whatever.” Ray spits out, annoyed but in a rather light-hearted sort of way. They’re good buddies.
Ray grabs his keys and heads out the door to his car, after telling Mark not to blow the place up. Should be easy enough, Mark said.
Mark clicks on the television. It’s a standard definition tv, 4:3. It’s old. And nothing special.
His instinctual clicks of the remote brings him to Nickelodeon, but that channel is fuzzy. He clicks over to Cartoon Network, and it’s the same story. He tries Comedy Central. Same. Feeling desperate, he gives the Disney Channel a shot. And nope.
He’s having some pretty awful luck. He decides to just watch the boring news for a while. It was rather boring for him.
A press of his finger on the power button of the television turns it off. He walks over to the window. He brushes the curtain aside so he can see outside. It’s still rather light outside, being only 4:30. It’s the summer time, and appropriately hot. Which Mark hates: Hot weather gives him headaches.
Just as he was about to walk away from the window, he spots a shady looking man walking down the street. He is dress in muddy jeans, a gray shirt one would wear under their main shirt - tattered with holes, big brown boots, and a ski mask.
Ahead of the man, Mark spots a woman. A rather attractive woman. This woman is yoga-pants-clad and has on a tight, teal t-shirt. Her skin is nicely tanned and her blonde hair is in a ponytail. In her arms is a regularly sized brown purse and a smart phone. She is standing directly in front of an alleyway.
What are the chances?
***
“Give me the purse!” Brad shouts at the woman whose right arm he has in his iron grip, in the middle of an alleyway.
The woman screams, but no one is around to answer her call, besides one teen who saw but ran in fear. She tries desperately to run but the man’s grip is too strong.
“Shut up! And give me the purse!” Brad barks at the woman, whose iron grip of her own is tightly wound around her bag.
“No!” she shouts. She then shoves her teeth into his left cheek and bites.
“YAAAAOWCH!” he yells, loosing his grip on her.
She has her chance to run but doesn’t immediately as she’s too struck by the intensity of the situation. She instead trips.
Brad seizes the opportunity and grabs her foot.
***
Mark runs back to the couch and grabs his backpack. He hurriedly grabs the zipper and pulls it up. The zipper snaps off.
Shit.
Mark is forced to pinch the base of the now deformed zipper and slowly pulls it up and around the backpack. He yanks out the pants of his costume and haste-fully puts his first leg into them, and then his right, but he didn’t do the latter as elegantly as the former: A misplaced leg sent him falling to the floor.
Once he was back on his feet, he put his pants on proper, on top of his sweats. Then, on top of his t-shirt, he puts the torso of his costume on. Lastly, his mask, gloves and black boots.
Finishing his little ritual, he grabs the ClawGun and sticks it in the band of his pants. Now that he is fully prepared, he makes his way over to another window in the apartment.
He has a hard time opening these.
“Aaaah, damn-damn-damn how do you open these. How-how-how did Ray-Jay?!? Ray-Nay! Ray saaaaaaaaaaaaay! Saaay how to do it?!?!”
The door then opened and in came Ray with their dinner. “Uh, Mark?”
“RAY! OPEN THIS DAMN WINDOW!”
“Why!??!”
“JUST DO IT!”
Ray complies, throwing the food to the floor and opening the window with ease. Bat-Claws leaps out without an ounce of grace, landing in another dumpster in an entirely different alleyway than the others.
***
“SOMEBODY HEEEEEEEEEEEELP!” Alexis shouts.
The mugger grabs her face by her cheeks, looks her in the eyes, and just gives her a nasty look that says more than anything he could have made verbal.
And just then, a man in a ridiculous costume shows up, and says “Ma’am, do not be alarmed. Bat-Claws is here to save you!” with hands on his hips.
***
Alright, I’m here, I’m here. Mark thinks. What do I say – what do I say – what do I say.
“Ma’am, do not be alarmed. Bat-Claws is here to save you!”
“Haha! And what are you gonna do to stop me, bub?” the mugger shouts.
Mark, passionate and determined, sprints toward the mugger with fiery eyes. Once he is close to the mugger, he takes his claws and slashes him across the face, leaving a few streaks of bleeding, slashed flesh.
“AAAAAAAAAAAH! Damnit! I’m done, take your stupid purse!” The mugger releases his grip on the purse and runs away.
A smile forms on Mark’s face. He turns his gaze towards the woman. Man. She’s pretty hot,his now calm mind thinks.
“Thank you so much!” the girl tells him, giving a hug. “I really have to go, though! Thank you so very much, again!” And just like that, she was running in the opposite direction.
Mark feels good. He looks down at his boot to take a breather, but then something catches his eyes. A fat roll of twenty dollar bills, that the woman must have dropped. He quickly picked it up and saw that the woman was in shouting distance.
But he didn’t shout.
I wouldn’t mind some extra cash, he thinks.

S456 ARCHIVES: The Old Man - Creative Writing - Fiction

originally posted on station456.tumblr.com on February 9th, 2012

***

A few words in particular seem to come to mind for those who take a look at Carl Ellington’s house: old, worn, aged, depressing, decrepit; things like that. When one enters this house, they must first make their way up the ancient staircase. This is an old house, so decisions often looked at as silly nowadays were permissible at the time of construction: These steps are made of an uncomfortably weak wood, and these specific steps are particularly in danger of a harsh snap, making the journey up them off-putting and slightly frightening. The sound of each creaky, bothersome step is outlandishly loud.

Once an individual braves his way up the horrific flight of stairs, he is greeted by a screen door, damaged with several holes and smothered with the excrement of those damn, smarmy birds. The entrance to this house opens fine, however, which makes it considerably more desirable than the pathway discussed earlier.

If one moves further, beyond the door, he would be greeted to a floor mat filled with the shoes of an elderly man. And often times a dog: A large, black-furred canine who is content to sleep and scarf down any food he can get his choppers on. This dog is old, lazy, and wants nothing to do with anything that does not involve slumber, a fuller stomach, or the man currently sitting in the living room.

This man’s name is Carl Ellington. He’s 78 years old, and could honestly be described in a similar fashion to the stairs of his house. He’s an old, beaten down man who quite honestly has had enough of what people commonly refer to as living.

A trembling hand brings a mug of hot coffee to Carl’s lips: lips that first press against the rim of the mug, slowly waiting for a small taste of the liquid to make sure it is of a tolerable temperature. Carl jumps back as the coffee hits his tongue, startled by the alarming heat of the beverage. A drop spills down the side of the cup, making its way past the faces of the two children pictured.

As Mr. Ellington attempts to clean the small mess he has made of his morning cup-o-joe, the large, black beast previously resting by the shoes comes walking in, slowly, as all of his movements are.

“Hey, Buster.” Carl says, snapping his fingers towards the dog with what he hopes to be a smile, but what is actually a miserable attempt at such an expression. “Ya wanna help me clean up my mug? What mug is this…” Carl’s miserable attempt at a smile turns to an obvious frown that would be unsurprising to him, given the sudden burst of morose emotion he started to feel.

“Oh, Buster, this is daddy’s favorite mug. You remember Charlie, Kate? They visited us, oh, how long has it been now…” Carl closed his eyes, thinking rather long about a response to a creature that won’t understand him. “Oh, uh, yes, they came to visit around seven years ago. It was a year after ‘ur mum left us.” Carl begins to choke up. “Off to that place I told you about the other day, where they have all of the bones you could ever want.” A pause. “And big fluffy pillows, perfect to snooze on, all day, long as you like.”

A tear begins to creep its way down Carl’s face, in a similar fashion to the drop of coffee down his favorite mug.“What are we doing, Buster? What the hell are we doing?”

Buster simply looks at Carl, with an emotionless face that couldn’t be less interested.

“I don’t know what else God wants me to do on this planet. Laurie’s gone with Him, my babies are all grown up, living their own lives. I wake up and have my coffee. I’ll spend the rest of my day watching my programs, or listen to the radio, dozing off half the time. I’m not in the game anymore, and I think I may have just grown tired of playing.”

The dog’s apathetic face turned to a different one. It did not change due to further understanding of the old man, but because the dog wanted a treat. This face was accompanied by one of his paws scratching at the old man’s pockets.

A smile, finally, shows up on Mr. Ellington’s face, after a sniffle containing the sobbing he is now done with. “Heh, oh, poochy.” Carl pats the dog on the head. “Maybe He’s keeping me here for you.” The old man takes a treat from his pocket and feeds it to Buster, who complies with a comically large lick that practically just shoots the cookie straight down his throat.

Buster is smacking his lips, satisfied with the treat, as the old man sees a colorful blur outside of his window. A further inspection at the window, after a process of getting up and walking over that was very much unnecessarily slow, shows Carl that the blur was a blue ball that most likely came from the tiny, nearby park in the middle of the little neighborhood.

“Look like God’s sending me a sign, Buster. Maybe I’m not completely useless after all.” Carl says, as he makes his way over to his door.

Aside the bottom step is the ball: Carl moves forward to the first step from the top.

He takes another step.

And another.

And one more. This fourth step is his last.

There are a total of 12 steps.

SNAP!

S456 ARCHIVES: Nano Assault (3DS) - Review

originally posted on station456.tumblr.com on February 26th, 2012

***

While not exactly a new genre, twin-stick shooters have really come into their own in the past decade or so. Games like Geometry Wars (released back in ‘05) and Super Stadust HD (‘07) have popularized this style of game. Nano Assault, a 3DS game put out by Shin’en in early December of 2011, is a twin-stick shooter on a platform that doesn’t have dual sticks.

Perhaps it’s inaccurate to say that the Nintendo 3DS is a system without dual sticks: After all, the Circle Pad Pro gives the system such a feature. Nano Assault, however, was released before the Circle Pad Pro, and since Nintendo systems are uncomfortable with online patches, the game will most likely never use the peripheral. Fortunately, Nano Assault is a great game that works just fine without the component that makes up the title of the game’s genre.

Considering this part of the game is essential to unlocking the rest, the dominant aspect of Nano Assault is the Story Mode. It begins with a cinematic explaining the the premise of the plot, but it’s rather poorly done. It spits a lot of high-tech mumbo jumbo at you that really is hard to follow and under-explained. From what I gather from the bits and pieces that the game itself threw at me and the back of the box, you take the reins of a nano-sized ship that is eliminating a virus that could destroy humanity. The game did a bad job of making me care about the narrative. A game like this doesn’t need a story, but what it doesn’t need even more so is one that’s poorly done. Thankfully, the story is not pushed at the player very often and is mostly unobtrusive.

But as I said, the story is a small part of the game, as it likely should be: Gameplay is the focus. The Story Mode takes you around to myriad cells where all of the glorious shooter-gameplay takes place. Most levels put you on a three-dimensional structure filled with enemies that looks just like pictures of cells and bacteria that you would find in a Biology textbook. You move your ship around these structures from an bird’s-eye-view with the 3DS’s circle pad and use the A, B, X and Y buttons as a replacement for a second stick to shoot in 8 directions. This is done in a nearly identical fashion as Super Stardust HD. The objective of these portions lies in collecting three strands of DNA and exterminating all of the dastardly foes that I assume are supposed to be bacteria or some such thing.

It’s fun. The differently-shaped structures are filled with enemies and obstacles attempting to make your retrieval of the DNA and eradication of all foes more challenging, and it does just that. The action is engaging and the level design is quite creative. Rocks (or things that look like rocks, at least) and Plants (or things that look like plants, at least) create mazes for your ship and multiple enemy types means different attack patters to dodge, different weak spots to hit, etc. One hit takes away a ship, and collecting 100 drops from downed enemies adds one more ship to your utility.

There are also a few on-rails, behind-the-back, Star Fox-style sections in Nano Assault. Unlike Star Fox, however, you have direct control over a cursor that your ship follows on its own (it works the opposite in Starfox), and this certainly works to the game’s detriment. You get precise control over where you shoot, but trying to indirectly control your ship with this control scheme becomes frustrating as the bullets come flying at you. The level design is very cool for these parts, and the Boss encounters you experience in this portion are always fun, but the shoddy controls makes this the weakest part of the game.

Nano Assault throws a few things into the mix to beef up the shooting. You have three modes of shooting, each differing by having different gaps between your three strands of fire: One keeps the strands close, one a little less close, and the last very wide. The first is in most cases the most useful, but it’s a helpful inclusion nonetheless. There are also four secondary modes of fire that are unlocked through Story Mode progression, each fueled by power-ups dropped by dead enemies. Interestingly enough, I again find the first of these to be easily the most useful, but perhaps that just speaks to my personal play-style. And lastly, the game boasts a brilliant use of the system’s gyro, acting as a way to rotate the camera. A fantastic application of this feature, one that I don’t think was intentional, is that it moves the action to the most appropriate angle when you’re finding the sweet spot for the stereoscopic 3D.

That stereo-3D is excellent in this game, by the way. The spherical environments are perfect for the glasses-free 3D display, as they look as though they’re literally floating in front of your face. Stereo-3D aside, the visuals here are exceptionally good, with colorful, creative work all-around. And while not stupendous, the techno soundtrack does a fine job of helping the gameplay stay intense. Infrequent drops in framerate in an otherwise solidly running game are the only damper on the well-done aesthetics.

Once the Story Mode is completed (which took me a fitting 4 to 5 hours) a Boss Rush Mode is unlocked, as well as Arcade Mode versions of each level as you complete them individually. Arcade Mode let’s you chase high scores (which are smartly tracked online, pitted against strangers and 3DS friends) and complete level-specific challenges such as getting so many points or going the entire duration of a stage without losing a ship. This mode provided me the most fun in the whole package, with enough incentive to make coming back to do better and better alluring. Boss Rush Mode separates the bosses from the levels (which are all excellent) into three segments containing consecutive fights against the dastardly foes, and it’s also great fun and are quite challenging to boot. Playing these two modes nets you nano coins, which are used (along with Play Coins) to purchase 3D models of enemies to view and tunes from the game to listen to. I would’ve preferred neater stuff to buy, but it’s better than nothing.

Nano Assault is a solid game, all-in-all. The shooting is great fun that pushes your skill just enough, and the Arcade and Boss Rush modes provide hours of addictive thrills once you’ve run through the Story Mode. The visuals are stunning, and the music serves its purpose. Even the poorly controlled on-rails segments, which are the weakest parts of the game, are still enjoyable. Don’t let this gem get lost in the sea of Super Mario 3D Land’s and Resident Evil Revelations’s in your local game shop: It’s some of the most fun I’ve had on my 3DS.

S456 ARCHIVES: Ya' Know What?

originally posted on station456.tumblr.com on February 26th, 2012

***

Ya’ know what?
There’s a lot I want to say,
It’s making me down, so let’s shoot upward.

Ya’ know what?
Can’t stomach his confidence,
Know you’re a fool, at least just consider.

Ya’ know what? Why?
Why do they laugh so much?
Make life a complete joke, beauty is lost.

Ya’ know what?
Close your mouth, your mind is locked,
If your thoughts are permanent, shut your trap.

Ya’ know what?
Humanity truly sucks,
Or at least that is often how I feel.

S456 ARCHIVES: Interlocked, a Poem

originally posted on station456.tumblr.com on March 1st, 2012

***

We sit there, stationary, static,
Locked up, a hot, a metal box,
No movement, no progress,
We’re stuck, stuck in traffic, traffic to get home,
“This is dumb,” I say, 10 year-old Matt says,
“Well, everything happens for a reason,” Mom says,
A pause, some thinking, “Well…” I saw, “No, that isn’t how it works,”
“Everything is random,” I say, but I’m not sure,
“Well, that’s what I believe Matthew,” she said, in a neutral tone,
I sit, I feel detached, is there really no reason?

I recall a time, a conversation,
This was later in my life, ‘twas,
A conversation, with another, a friend,
I talked, about someone,
This someone, they wronged me, an enemy,
I told this, to that friend, sincerely,
This person, they replied, surprisingly,
They had similar stories, about this person,
That person, that person had wronged her too,
She added to my memory, made it all more clear.

My mom is sincere, but she is wrong,
My sadness for this concern is gone,
Everything does not happen for a reason, obviously not,
But that’s fine, because we’re all still connected, we’re all,
Interlocked.

S456 ARCHIVES: Batman and Robin #7 Review

originally posted on station456.tumblr.com on March 17th, 2012

******

There is certainly not a shortage of Bat-Books being produced in the New 52. While Snyder’s Batman seems to be the collective favorite of comic fans, Batman and Robin, in particular, has been very compelling. Batman and Robin’s display of super hero action mixed with the bonding of Batman and his super-villain-raised son Damian has been excellent so far, and the latest issue is by far the strongest the series has been. Batman and Robin #7 is nothing short of superb comic book entertainment.

As I said before, this series so far has been very compelling, but it hasn’t been perfect: most if not all of the first six issues were plagued with at least a bit of taxing exposition. While no page of Batman and Robin has been what I’d call bad, a lot of the history and build-up has felt a bit too pace-breaking. Issue #7 trims the fat and comes out swinging for a KO - All qualms with the other issues almost is forgiven in what can only be called an epic conclusion to the first story arc.

Our antagonist, Nobody, is torturing Robin and giving the details to his father right from the first page. Our story follows the enraged dad in Bruce attacking Nobody to save his son, and also, as it seems, claiming retribution. It’s glorious anger and violence and all very satisfy to watch, with very enjoyable banter between the two. It’s a fun battle to watch and I found it very easy to root Batman on.

This series also has some of the best art I’ve seen from The New 52. It’s dark, the bodies are drawn skillfully, and the multiple two page spreads are jaw-dropping. Faces are drawn perfectly expressive and the panels are organized well.

This one was a quick read, but that’s because the pacing is very fast and beautifully so. And it’s all topped off with a solid last-page-reveal. Batman and Robin #7 drives this point home more so than any other issue: This series is well worth the $2.99 every month.

***

Figured I’d try a comic review. How’d I do?